Demon Family
Winky
Stat limits
HP
1,350
MP
440
Attack
560
Defence
520
Agility
520
Wisdom
480
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Dim Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 10 | Fizzle Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 20 | Ping Greatly increases the wisdom of a single ally for 4 to 7 turns. |
| 30 | Drain Magic Absorbs some MP from a single enemy. |
| 50 | Mist Me Negates all damage 1 time only. Ineffective against certain attacks. |
| 70 | Kadim Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 85 | Buffer Zone Raises the resistances of all allies for 2 to 5 turns. |
| 100 | Bounce Reflects most spells back at the enemy for 4 to 7 turns. |
Traits
| Critical Moment Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4. |
| Confusing Touch Lv. 20 Regular attacks sometimes confuse the enemy. |
| Insta-Oomph Lv. 40 Monster sometimes casts Oomph on itself at the start of battle. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Ultra Crafty Spellbinder Makes it much easier to prevent spellcasting. |
Slick Skin Lv. 60 Sometimes renders an enemy's direct attacks ineffective. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| High50 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| Med.25 |
| Med.25 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Low-25 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| High50 |