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Winky

Demon Family

Winky

Stat limits

HP

1,350

MP

440

Attack

560

Defence

520

Agility

520

Wisdom

480

Talents
Required PointsSkill / Trait
3 Dim
Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
10 Fizzle
Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Ping
Greatly increases the wisdom of a single ally for 4 to 7 turns.
30 Drain Magic
Absorbs some MP from a single enemy.
50 Mist Me
Negates all damage 1 time only. Ineffective against certain attacks.
70 Kadim
Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85 Buffer Zone
Raises the resistances of all allies for 2 to 5 turns.
100 Bounce
Reflects most spells back at the enemy for 4 to 7 turns.
Traits
Critical Moment
Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4.
Confusing Touch Lv. 20
Regular attacks sometimes confuse the enemy.
Insta-Oomph Lv. 40
Monster sometimes casts Oomph on itself at the start of battle.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Ultra Crafty Spellbinder Large size
Makes it much easier to prevent spellcasting.
Slick Skin Large size Lv. 60
Sometimes renders an enemy's direct attacks ineffective.
Suggested Synthesis
Demon Family
+
Slime Family
Required parent rank: G
=
Winky
Winky
Locations

No overworld locations found.

Resistances
Antimagic High50
Asleep Reg.0
Bedazzlement Reg.0
Confused High50
Dark Med.25
Debilitation Reg.0
Earth Reg.0
Electricity Low-25
Explosions Reg.0
Fire Med.25
Ice Med.25
Instant Death Med.25
Light Reg.0
MP Absorption High50
Paralysed Low-25
Poisoned Reg.0
Stunned Reg.0
Water High50
Wind High50

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