Nature Family
Khalamari Kid
Stat limits
HP
1,400
MP
520
Attack
530
Defence
460
Agility
400
Wisdom
560
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Splish Inflicts minor water-elemental spell damage on a single enemy. |
| 10 | Heal Restores 28 or more HP to a single ally. |
| 20 | Waterspout Inflicts minor water-elemental damage on one enemy. |
| 30 | Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 50 | Midheal Restores 76 or more HP to a single ally. |
| 70 | Chilly Breath Inflicts medium ice-elemental breath damage on all enemies. |
| 85 | Splash Damage Inflicts medium water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
| 100 | Splash Inflicts medium water-elemental spell damage on a single enemy. |
| 120 | Auto-Cadabra Restores a small amount of MP after each action. |
Traits
| Splishmeister Increases the potency of water-elemental attacks and decreases their MP consumption. |
| Ace Evader Lv. 20 Makes it somewhat easier to avoid enemy attacks. |
| Ultra Crafty Magic Drainer Lv. 40 Makes it much easier to absorb MP. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Wizardly Wind Sometimes restores 5 or more MP to all allies during battle. A higher level increases the restored amount. |
Strangely Alluring Lv. 60 Sometimes stuns the enemy during battle for 1 turn. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| High50 | |
| Low-25 | |
| Low-25 | |
| Low-25 |
| Reg.0 | |
| Reg.0 | |
| Med.25 | |
| High50 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| Null100 | |
| Reg.0 |