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Khalamari Kid

Nature Family

Khalamari Kid

Stat limits

HP

1,400

MP

520

Attack

530

Defence

460

Agility

400

Wisdom

560

Talents
Required PointsSkill / Trait
3 Splish
Inflicts minor water-elemental spell damage on a single enemy.
10 Heal
Restores 28 or more HP to a single ally.
20 Waterspout
Inflicts minor water-elemental damage on one enemy.
30 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Midheal
Restores 76 or more HP to a single ally.
70 Chilly Breath
Inflicts medium ice-elemental breath damage on all enemies.
85 Splash Damage
Inflicts medium water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.
100 Splash
Inflicts medium water-elemental spell damage on a single enemy.
120 Auto-Cadabra
Restores a small amount of MP after each action.
Traits
Splishmeister
Increases the potency of water-elemental attacks and decreases their MP consumption.
Ace Evader Lv. 20
Makes it somewhat easier to avoid enemy attacks.
Ultra Crafty Magic Drainer Lv. 40
Makes it much easier to absorb MP.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Wizardly Wind Large size
Sometimes restores 5 or more MP to all allies during battle. A higher level increases the restored amount.
Strangely Alluring Large size Lv. 60
Sometimes stuns the enemy during battle for 1 turn.
Suggested Synthesis
Nature Family
+
Slime Family
Required parent rank: G
=
Khalamari Kid
Khalamari Kid
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Reg.0
Confused Reg.0
Dark High50
Debilitation Reg.0
Earth High50
Electricity Low-25
Explosions Low-25
Fire Low-25
Ice Reg.0
Instant Death Reg.0
Light Med.25
MP Absorption High50
Paralysed High50
Poisoned Med.25
Stunned Low-25
Water Null100
Wind Reg.0

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