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Scarfish

Undead Family

Scarfish

Stat limits

HP

1,420

MP

330

Attack

430

Defence

520

Agility

510

Wisdom

590

Talents
Required PointsSkill / Trait
3 Poison Attack
Damages a single enemy and occasionally poisons it.
10 Decelerate
Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
30 Sweet Breath
Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns.
50 Burning Breath
Lets out an exhalation of immobilisation that paralyses all enemies for 2 to 5 turns.
70 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
85 Whack
Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed.
100 Kamikazee
Kills all enemies, but at the cost of the caster's life. If used, the caster cannot be resurrected in the same battle. Higher MP increases the likelihood of the spell succeeding.
Traits
Infected Skin
Sometimes poisons enemies that inflict direct attacks.
Tit for Tat Lv. 20
When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them.
Strong Starter Lv. 40
Raises damage inflicted on enemies up to round 3, but lowers it from round 4 onwards.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Über Naturesbane Large size
Greatly increases damage inflicted on monsters from the nature family and lowers all resistances.
Poisonous Touch Large size Lv. 60
Regular attacks sometimes poison the enemy.
Suggested Synthesis
Undead Family
+
Slime Family
Required parent rank: F
=
Scarfish
Scarfish
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep Med.25
Bedazzlement Low-25
Confused Med.25
Dark Med.25
Debilitation Reg.0
Earth High50
Electricity Reg.0
Explosions Reg.0
Fire Low-25
Ice High50
Instant Death Reg.0
Light Reg.0
MP Absorption High50
Paralysed Reg.0
Poisoned High50
Stunned Med.25
Water High75
Wind Low-25

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