Slime Family
Healslime
Stat limits
HP
1,320
MP
620
Attack
330
Defence
420
Agility
660
Wisdom
700
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Heal Restores 28 or more HP to a single ally. |
| 10 | Buff Greatly increases the defence of a single ally for 4 to 7 turns. |
| 20 | Squelch Cures all allies of poison or severe poison. |
| 30 | Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
| 50 | Midheal Restores 76 or more HP to a single ally. |
| 70 | Zing Resurrects a fallen ally. Has a chance of failure. |
| 85 | Meditation Restores 300 or more HP to the user. |
| 100 | Mist Me Negates all damage 1 time only. Ineffective against certain attacks. |
| 120 | Kazing Resurrects a fallen ally without fail. |
Traits
| Health Professional Increases the potency of healing skills and decreases their MP consumption. |
| Rando-Mister Lv. 20 Monster sometimes uses Mist Me on itself during battle. |
| Benefaction Lv. 40 Massively increases the attack, defence, agility and wisdom of allies when the monster dies. |
Tactical Commander Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Ace Evader Makes it somewhat easier to avoid enemy attacks. |
Spongy Skin Lv. 60 Sometimes absorbs MP from enemies that inflict direct attacks. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| Med.25 | |
| Reg.0 | |
| Med.25 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Reg.0 |
| Reg.0 | |
| Med.25 | |
| High50 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 |