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Healslime

Slime Family

Healslime

Stat limits

HP

1,320

MP

620

Attack

330

Defence

420

Agility

660

Wisdom

700

Talents
Required PointsSkill / Trait
3 Heal
Restores 28 or more HP to a single ally.
10 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
20 Squelch
Cures all allies of poison or severe poison.
30 Insulate
Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.
50 Midheal
Restores 76 or more HP to a single ally.
70 Zing
Resurrects a fallen ally. Has a chance of failure.
85 Meditation
Restores 300 or more HP to the user.
100 Mist Me
Negates all damage 1 time only. Ineffective against certain attacks.
120 Kazing
Resurrects a fallen ally without fail.
Traits
Health Professional
Increases the potency of healing skills and decreases their MP consumption.
Rando-Mister Lv. 20
Monster sometimes uses Mist Me on itself during battle.
Benefaction Lv. 40
Massively increases the attack, defence, agility and wisdom of allies when the monster dies.
Tactical Commander Large size
Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Ace Evader Large size
Makes it somewhat easier to avoid enemy attacks.
Spongy Skin Large size Lv. 60
Sometimes absorbs MP from enemies that inflict direct attacks.
Suggested Synthesis
Slime Family
+
Demon Family
Required parent rank: G
=
Healslime
Healslime
Locations

No overworld locations found.

Resistances
Antimagic Med.25
Asleep Reg.0
Bedazzlement Med.25
Confused Med.25
Dark Reg.0
Debilitation Reg.0
Earth Reg.0
Electricity High50
Explosions Med.25
Fire Reg.0
Ice Reg.0
Instant Death Med.25
Light High50
MP Absorption Reg.0
Paralysed High50
Poisoned Reg.0
Stunned Reg.0
Water Med.25
Wind Reg.0

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