SD Gundam G Generation ETERNAL Wiki

能力清單

Increased Max HP LV 1Increase Max HP by 5%.
Increased Max HP LV 2Increase Max HP by 10%.
Increased Max HP LV 3Increase Max HP by 15%.
Increased Max EN LV 1Increase Max EN by 5%.
Increased Max EN LV 2Increase Max EN by 10%.
Increased Max EN LV 3Increase Max EN by 15%.
Increased ATK LV 1Increase ATK by 5%.
Increased ATK LV 2Increase ATK by 10%.
Increased ATK LV 3Increase ATK by 15%.
Increased DEF LV 1Increase DEF by 5%.
Increased DEF LV 2Increase DEF by 10%.
Increased DEF LV 3Increase DEF by 15%.
Increased MOB LV 1Increase Mobility by 5%.
Increased MOB LV 2Increase Mobility by 10%.
Increased MOB LV 3Increase Mobility by 15%.
Increased ACC LV 1Increases Accuracy by 5%.
Increased EVA LV 1Increase Evasion by 5%.
Critical Damage Boost LV 1Increase Critical Damage by 5%.
Critical Damage Boost LV 2Increase Critical Damage by 10%.
Critical Damage Boost LV 3Increase Critical Damage by 15%.
(HP conditions) Increased ATK LV 2When HP is 50% or above, increase own ATK by 10%.
(HP conditions) Increased ATK LV 3When HP is 50% or above, increase own ATK by 15%.
(HP conditions) Increased ATK LV 2When HP is 50% or below, increase own ATK by 10%.
(HP conditions) Increased ATK LV 3When HP is 50% or below, increase own ATK by 15%.
HP Restoration (Single Unit) LV 1Restore own HP 5%at the start of every turn.
HP Restoration (Single Unit) LV 2Restore own HP 10%at the start of every turn.
EN Recovery (Single Unit) LV 1Restore own EN 5% at the start of every turn.
Psycho-Frame LV 1Increase own ACC and EVA by 5%.,
Psycho-Frame LV 2Increase own ACC and EVA by 7%.,
Phase Shift Armor LV 1When the enemy attacks with physical weapons, reduce damage taken by 10%.
Phase Shift Armor LV 2When the enemy attacks with physical weapons, reduce damage taken by 20%.
Phase Shift Armor LV 3When the enemy attacks with physical weapons, reduce damage taken by 30%.
Nanolaminate Armor LV 1When the enemy attacks with beam weapons, reduce damage taken by 10%.
Nanolaminate Armor LV 2When the enemy attacks with beam weapons, reduce damage taken by 20%.
Nanolaminate Armor LV 3When the enemy attacks with beam weapons, reduce damage taken by 30%.
Special Damage Reduced LV 3When the enemy attacks with special weapons, reduce damage taken by 30%.
(Vigor conditions) Increased ATK & DEF LV 1When Vigor is Super High or higher, increase own ATK and DEF by 5%.,
(Vigor conditions) Increased ATK & DEF LV 2When Vigor is Super High or higher, increase own ATK and DEF by 7%.,
(Vigor conditions) Increased ATK & DEF LV 3When Vigor is Super High or higher, increase own ATK and DEF by 10%.,
Fin Funnel Barrier LV 1When the enemy attacks with beam ranged weapons, reduce damage taken by 30%.
Fin Funnel Barrier LV 2When the enemy attacks with beam ranged weapons, reduce damage taken by 40%.
Fin Funnel Barrier LV 3When the enemy attacks with beam ranged weapons, reduce damage taken by 50%.
Fin Funnel Barrier LV 4When the enemy attacks with beam ranged weapons, reduce damage taken by 60%.
Escutcheon LV 1When the enemy attacks with beam weapons, reduce damage taken by 10%.
Escutcheon LV 2When the enemy attacks with beam weapons, reduce damage taken by 20%.
Escutcheon LV 3When the enemy attacks with beam weapons, reduce damage taken by 30%.
Physical Damage Reduced LV 2When the enemy attacks with physical weapons, reduce damage taken by 20%.
Physical Damage Reduced LV 3When the enemy attacks with physical weapons, reduce damage taken by 30%.
I-Field LV 1When the enemy attacks with beam ranged weapons, reduce damage taken by 30%.
I-Field LV 2When the enemy attacks with beam ranged weapons, reduce damage taken by 40%.
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