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Ornery Onion

Nature Family

Ornery Onion

Stat limits

HP

1,400

MP

620

Attack

490

Defence

460

Agility

340

Wisdom

660

Talents
Required PointsSkill / Trait
3 Squelch
Cures all allies of poison or severe poison.
10 Heal
Restores 28 or more HP to a single ally.
20 Drain Magic
Absorbs some MP from a single enemy.
30 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
70 Dazzle
Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85 Fizzle
Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
100 Miracle Slash
A slashing attack that inflicts damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP per hit.
120 Auto-Cadabra
Restores a small amount of MP after each action.
Traits
Hit Squad x6
Direct attacks hit multiple times, but the damage per hit decreases as the number of hits increases.
Big Bully Lv. 20
Increases damage inflicted on L-size monsters.
Evasive Impulse Lv. 40
Sometimes increases evasion and greatly increases agility during battle when HP has dropped to 1/2. Only activates once per battle.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Supreme Sidestepper Large size
Makes it much easier to avoid enemy attacks.
Echonomist Large size Lv. 60
Sometimes casts the same spell twice. Consumes slightly more MP than usual.
Suggested Synthesis
Nature Family
+
Beast Family
Required parent rank: G
=
Ornery Onion
Ornery Onion
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Reg.0
Confused Reg.0
Dark Med.25
Debilitation Reg.0
Earth High50
Electricity Med.25
Explosions Low-25
Fire Low-25
Ice Reg.0
Instant Death Reg.0
Light High50
MP Absorption High50
Paralysed High50
Poisoned Med.25
Stunned Low-25
Water High50
Wind Reg.0

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