Nature Family
Capsichum
Stat limits
HP
1,370
MP
440
Attack
570
Defence
480
Agility
490
Wisdom
480
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Squelch Cures all allies of poison or severe poison. |
| 10 | Heal Restores 28 or more HP to a single ally. |
| 20 | Tingle Cures all allies of paralysis. |
| 30 | Buff Greatly increases the defence of a single ally for 4 to 7 turns. |
| 50 | Accelerate Greatly increases the agility of a single ally for 4 to 7 turns. |
| 70 | Ping Greatly increases the wisdom of a single ally for 4 to 7 turns. |
| 85 | Oomph Greatly increases the attack of a single ally for 2 to 5 turns. |
| 100 | Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
| 120 | Midheal Restores 76 or more HP to a single ally. |
| 150 | Max. MP +24 Raises max. MP by 24. |
Traits
| Ultra Crafty Spellbinder Makes it much easier to prevent spellcasting. |
| Spiky Skin Lv. 20 Returns 1/4 of the damage suffered from direct attacks back at the attacking enemy. |
| Big Bully Lv. 40 Increases damage inflicted on L-size monsters. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Close Scraper Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it. |
Insta-Oomph Lv. 60 Monster sometimes casts Oomph on itself at the start of battle. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| High50 | |
| High50 |