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Capsichum

Nature Family

Capsichum

Stat limits

HP

1,370

MP

440

Attack

570

Defence

480

Agility

490

Wisdom

480

Talents
Required PointsSkill / Trait
3 Squelch
Cures all allies of poison or severe poison.
10 Heal
Restores 28 or more HP to a single ally.
20 Tingle
Cures all allies of paralysis.
30 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
50 Accelerate
Greatly increases the agility of a single ally for 4 to 7 turns.
70 Ping
Greatly increases the wisdom of a single ally for 4 to 7 turns.
85 Oomph
Greatly increases the attack of a single ally for 2 to 5 turns.
100 Insulate
Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.
120 Midheal
Restores 76 or more HP to a single ally.
150 Max. MP +24
Raises max. MP by 24.
Traits
Ultra Crafty Spellbinder
Makes it much easier to prevent spellcasting.
Spiky Skin Lv. 20
Returns 1/4 of the damage suffered from direct attacks back at the attacking enemy.
Big Bully Lv. 40
Increases damage inflicted on L-size monsters.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Close Scraper Large size
Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
Insta-Oomph Large size Lv. 60
Monster sometimes casts Oomph on itself at the start of battle.
Suggested Synthesis
Reverse Search
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Reg.0
Confused Reg.0
Dark Reg.0
Debilitation Reg.0
Earth High50
Electricity Reg.0
Explosions Low-25
Fire Reg.0
Ice Med.25
Instant Death Reg.0
Light Reg.0
MP Absorption High50
Paralysed High50
Poisoned Med.25
Stunned Low-25
Water High50
Wind High50

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