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Odd Cob

Nature Family

Odd Cob

Stat limits

HP

1,300

MP

550

Attack

610

Defence

380

Agility

610

Wisdom

430

Talents
Required PointsSkill / Trait
3 Squelch
Cures all allies of poison or severe poison.
10 Heal
Restores 28 or more HP to a single ally.
20 Tingle
Cures all allies of paralysis.
30 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
50 Accelerate
Greatly increases the agility of a single ally for 4 to 7 turns.
70 Ping
Greatly increases the wisdom of a single ally for 4 to 7 turns.
85 Oomph
Greatly increases the attack of a single ally for 2 to 5 turns.
100 Insulate
Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.
120 Midheal
Restores 76 or more HP to a single ally.
150 Max. MP +24
Raises max. MP by 24.
Traits
Ultra Crafty Paralyser
Makes it much easier to paralyse the enemy.
Low Heal Lv. 20
Sometimes restores 30 or more HP to all allies during battle. Higher wisdom makes the healing effect more powerful.
Bigger Upper Lv. 40
Extends the duration of skills that raise the strength, defence, agility or wisdom of allies to 5 turns. In addition, randomly grants invincibility, the ability to reflect spells or breath attacks, or raises evasion.
Tactical Titan Large size
Performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Lowers the monster's max. attributes.
Unhealthy Advantage Large size
Inflicts increasing amounts of damage as remaining HP gets lower.
Parting Gift Large size Lv. 60
Inflicts damage back on all enemies when the monster dies. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero.
Suggested Synthesis
Nature Family
+
Demon Family
Required parent rank: F
=
Odd Cob
Odd Cob
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement High50
Confused Reg.0
Dark High50
Debilitation High50
Earth High50
Electricity Reg.0
Explosions Low-25
Fire Reg.0
Ice Reg.0
Instant Death Reg.0
Light Reg.0
MP Absorption Low-25
Paralysed High50
Poisoned Reg.0
Stunned Low-25
Water High75
Wind Reg.0

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