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Nature Child

Slots
Required PointsSkill / Trait
3Squelch
Cures all allies of poison or severe poison.
10Heal
Restores 28 or more HP to a single ally.
20Drain Magic
Absorbs some MP from a single enemy.
30Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
70Dazzle
Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85Fizzle
Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
100Miracle Slash
A slashing attack that inflicts damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP per hit.
120Auto-Cadabra
Restores a small amount of MP after each action.

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