Psycho Gundam [MA]

Psycho Gundam [MA]

Unit Stats

Lv. 100/90
ssp
sp
Conditional Passive
HP
70081
EN
299
MOV
4
ATK
9299
(+845)
DEF
6333
MOB
8038

Transformed from:

Psycho Gundam
Psycho Gundam

Weapons

RangePowerENAccuracyCriticalAmmo
MAP
4200
54
100%0%
1

Weapon Effect

Absolute Hit

Usage Restrictions

Useable only before moving.
Damage to underwater enemies is halved
RangePowerENAccuracyCritical
1-4
5160
33
100%0%

Weapon Effect

The higher your remaining HP is, the greater Weapon Power increases (up to 15%).

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
1-5
6060
57
105%0%

Weapon Effect

The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).

Unit Ability

Increased ATK LV 2
Increase ATK by 10%.
Advantage: Mobile Suit Zeta Gundam LV 2
Mobile Suit Z Gundam
When engaging an enemy from a specified series, increase own ATK and DEF by 20%.
I-Field LV 2
When the enemy attacks with beam ranged weapons, reduce damage taken by 40%.

Mechanisms

Transform
Some units can transform during battle. Transforming may cause the unit's Movement or usable weapons to change.

Best Pilot

Obtain

-

Other game:

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