Psycho Gundam
MRX-009


Unit Stats
Transform into:
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4200 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4080 | 22 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-3 | 4560 | 27 | 100% | 0% |
Weapon Effect
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-4 | 5160 | 33 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 15% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-5 | 6060 | 57 | 105% | 0% |
Weapon Effect
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2

Advantage: Mobile Suit Zeta Gundam LV 2

