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Will-o'-the-Whips

Undead Family

Will-o'-the-Whips

Stat limits

HP

1,330

MP

490

Attack

550

Defence

410

Agility

530

Wisdom

620

Talents
Required PointsSkill / Trait
3 Poison Attack
Damages a single enemy and occasionally poisons it.
10 Decelerate
Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
30 Sweet Breath
Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns.
50 Burning Breath
Lets out an exhalation of immobilisation that paralyses all enemies for 2 to 5 turns.
70 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
85 Whack
Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed.
100 Kamikazee
Kills all enemies, but at the cost of the caster's life. If used, the caster cannot be resurrected in the same battle. Higher MP increases the likelihood of the spell succeeding.
Traits
Ace Evader
Makes it somewhat easier to avoid enemy attacks.
Miraculous Touch Lv. 20
Regular attacks restore 1/2 of the damage they inflict on the enemy as HP.
Magical Moment Lv. 40
Makes it easier to cast critical spells when HP drops to 1/2 or less<--->even more so when HP drops to 1/4 or less!
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Major Downer Large size
Extends the duration of skills that lower the strength, defence, agility or wisdom of enemies to 5 turns. In addition, randomly prevents breath attacks, critical hits or the casting of magic, or bedazzles the enemy.
Personal Grudge Large size Lv. 60
Greatly decreases the attack, defence, agility and wisdom of an enemy that lands a killer blow, and stuns them for the next turn. Only activates once per battle.
Locations

No overworld locations found.

Resistances
Antimagic High50
Asleep Reg.0
Bedazzlement Low-25
Confused Reg.0
Dark High50
Debilitation Reg.0
Earth High75
Electricity High50
Explosions Reg.0
Fire Low-25
Ice Reg.0
Instant Death Med.25
Light Reg.0
MP Absorption High50
Paralysed Reg.0
Poisoned High50
Stunned Reg.0
Water Reg.0
Wind Reg.0

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