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Hellbound Horror

Undead Family

Hellbound Horror

Stat limits

HP

1,340

MP

440

Attack

550

Defence

430

Agility

530

Wisdom

610

Talents
Required PointsSkill / Trait
3 Zam
Inflicts minor dark-elemental spell damage on a single enemy.
10 Attack Attacker
Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
20 Victimiser
Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned or paralysed.
30 Max. MP +4
Raises max. MP by 4.
50 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
70 Sap
Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85 Max. MP +8
Raises max. MP by 8.
100 Zammle
Inflicts medium dark-elemental spell damage on a single enemy.
Traits
Sobering Slap
Sometimes cures allies of sleep and confusion.
Spiky Skin Lv. 20
Returns 1/4 of the damage suffered from direct attacks back at the attacking enemy.
Ultra Crafty Debilitator Lv. 40
Makes it much easier to reduce an enemy's attack, defence, agility or wisdom.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Wizardly Wind Large size
Sometimes restores 5 or more MP to all allies during battle. A higher level increases the restored amount.
Rando-Panic Large size Lv. 60
Sometimes uses Wave of Panic during battle.
Locations

No overworld locations found.

Resistances
Antimagic High75
Asleep Reg.0
Bedazzlement Low-25
Confused Reg.0
Dark High75
Debilitation Reg.0
Earth High50
Electricity Reg.0
Explosions Reg.0
Fire Low-25
Ice High50
Instant Death Reg.0
Light Reg.0
MP Absorption High50
Paralysed Reg.0
Poisoned High50
Stunned Reg.0
Water Reg.0
Wind Reg.0

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