Undead Family
Hellbound Horror
Stat limits
HP
1,340
MP
440
Attack
550
Defence
430
Agility
530
Wisdom
610
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Zam Inflicts minor dark-elemental spell damage on a single enemy. |
| 10 | Attack Attacker Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
| 20 | Victimiser Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned or paralysed. |
| 30 | Max. MP +4 Raises max. MP by 4. |
| 50 | Confusion Attack Damages a single enemy and occasionally confuses it for 2 to 5 turns. |
| 70 | Sap Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 85 | Max. MP +8 Raises max. MP by 8. |
| 100 | Zammle Inflicts medium dark-elemental spell damage on a single enemy. |
Traits
| Sobering Slap Sometimes cures allies of sleep and confusion. |
| Spiky Skin Lv. 20 Returns 1/4 of the damage suffered from direct attacks back at the attacking enemy. |
| Ultra Crafty Debilitator Lv. 40 Makes it much easier to reduce an enemy's attack, defence, agility or wisdom. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Wizardly Wind Sometimes restores 5 or more MP to all allies during battle. A higher level increases the restored amount. |
Rando-Panic Lv. 60 Sometimes uses Wave of Panic during battle. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| High75 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| High75 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Low-25 |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 |