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Napir

Beast Family

Napir

Stat limits

HP

1,390

MP

460

Attack

460

Defence

420

Agility

510

Wisdom

620

Talents
Required PointsSkill / Trait
3 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
10 Dazzle
Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
30 Fuddle
Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Sweet Breath
Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns.
70 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
85 Kasnooze
Puts all enemies to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
100 Kafuddle
Confuses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Traits
Ultra Crafty Sleeper
Makes it much easier to put the enemy to sleep.
Ultra Crafty Magic Drainer Lv. 20
Makes it much easier to absorb MP.
Tit for Tat Lv. 40
When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Agent of Chaos Large size
Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits.
Benefaction Large size Lv. 60
Massively increases the attack, defence, agility and wisdom of allies when the monster dies.
Locations

No overworld locations found.

Resistances
Antimagic High75
Asleep High50
Bedazzlement Med.25
Confused Low-25
Dark High50
Debilitation Low-25
Earth Reg.0
Electricity Reg.0
Explosions Med.25
Fire High50
Ice Low-25
Instant Death Reg.0
Light Reg.0
MP Absorption Reg.0
Paralysed Reg.0
Poisoned Reg.0
Stunned High50
Water Reg.0
Wind High50

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