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Candy Cat

Beast Family

Candy Cat

Stat limits

HP

1,360

MP

480

Attack

560

Defence

510

Agility

480

Wisdom

490

Talents
Required PointsSkill / Trait
3 Decelerate
Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
10 Sap
Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Dim
Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
30 Blunt
Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Deceleratle
Decreases the agility of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
70 Kasap
Decreases the defence of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
85 Kadim
Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
100 Tongue Bashing
Savagely slathers a single enemy with slimy saliva, stunning it and reducing its defence attribute to 1.
Traits
Rando-Buff
Monster sometimes casts Buff on itself during battle.
Sleep Twitch Lv. 20
Attacks all enemies when the monster is asleep.
Late Bloomer Lv. 40
Increases attack, defence, agility and wisdom from round 3 onwards, and even more so from round 6.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Saving Grace Large size
Monster is sometimes resurrected after it dies.
Insta-Bounce Large size Lv. 60
Monster sometimes casts Bounce on itself at the start of battle.
Locations
  • The Spelunk Any time
Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Reg.0
Confused Low-25
Dark Med.25
Debilitation Reg.0
Earth Med.25
Electricity Reg.0
Explosions Reg.0
Fire High50
Ice Low-25
Instant Death Med.25
Light Med.25
MP Absorption Reg.0
Paralysed Med.25
Poisoned Med.25
Stunned High50
Water Reg.0
Wind High50

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