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Great Sabrecub

Beast Family

Great Sabrecub

Stat limits

HP

1,400

MP

310

Attack

550

Defence

550

Agility

570

Wisdom

300

Talents
Required PointsSkill / Trait
3 Heart Breaker
A slashing attack that inflicts damage on a single enemy and occasionally stuns it for 1 turn.
10 Sandstorm
Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
20 Attack Attacker
Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
30 Mercurial Thrust
A punching technique that lets the user attack first each round, but reduces the damage they can inflict.
50 Tongue Lashing
Slathers a single enemy with slimy saliva, stunning it and lowering its defence.
70 War Cry
An ear-popping shout that stuns all enemies for 1 turn.
85 Hatchet Man
A slashing attack that targets a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds.
100 Auto-Restora
Restores a small amount of HP after each action.
Traits
Agent of Chaos
Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits.
Stunning Touch Lv. 20
Regular attacks sometimes stun the enemy for 1 turn.
Strangely Alluring Lv. 40
Sometimes stuns the enemy during battle for 1 turn.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Ultra Crafty Stunner Large size
Makes it much easier to stun the enemy.
Collective Punishment Large size Lv. 60
Attacks that do more damage as the attack attribute increases and strike a single target will strike all enemies instead.
Suggested Synthesis
Beast Family
+
Slime Family
Required parent rank: G
=
Great Sabrecub
Great Sabrecub
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep Reg.0
Bedazzlement Med.25
Confused Med.25
Dark Reg.0
Debilitation Reg.0
Earth Med.25
Electricity Reg.0
Explosions Med.25
Fire High50
Ice Low-25
Instant Death Med.25
Light Reg.0
MP Absorption Reg.0
Paralysed Med.25
Poisoned Reg.0
Stunned High50
Water Med.25
Wind High50

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