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<sprite=10>Prioritized as an attack target. <sprite=10>Upon successful escape, grants the player corresponding stacks of [Power of Hope] based on the character's HP state. <sprite=10>Character HP states: When [Dying], grants 10 stacks; When [Injured] but not [Dying], grants 20 stacks; When [Healthy] but not [Unharmed], grants 30 stacks; When [Unharmed], grants 40 stacks.