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Gains [Toughness], [Bloodthirst], and [Daunting Counter].
Immune to [
Resolve] and ignores [Frosty] tile effects; immune to Cursed Healing.
All skills gain the [Advanced Wardpiercer] effect.
For every 20% HP lost, removes [Ward Broken].
When [Primal Ward] is active, effect:
Reduces final DMG taken by 40%.
