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Reduces environmental DMG taken by 90%; reduces Percentage DMG taken by 80%.
Gains [Toughness] and [Shield Break IV].
When taking DMG while in [Injured] state, performs [Bloodline Awakening].
When defeated, triggers [Unlimited Resolve] and gains [Raging Blood]. Effect: Gains [
Healing Received] and ignores 30% of the target's DEF when attacking. Lasts 2 turns, then perishes.
After losing [Primal Ward], [Unlimited Resolve] can be triggered up to 1 time.
