Season
: Walpurgis Night - IX
Faction :
Dawn Office
Trait Keywords :
Fixer
, [SMALL]
Status
271
4-6
64
Resistances

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
55% (149)
3
+4
SKILL 1
[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 3)
[On Use] At 20+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin
[On Use] At 20+


4
+4
SKILL 2
[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[On Use] At 20+
Light of Daybreak, gain the following effects:
- This Skill gains an extra Coin 3 as an
Unbreakable Coin
- On Hit using the extra Coin, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[On Use] At 20+
- This Skill gains an extra Coin 3 as an
- On Hit using the extra Coin, trigger


4
+3
SKILL 3
Deal +(
Burn on self +
Burn on target)% damage (max 30%)
[Combat Start] Apply 2
Protection on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize
Dawn Office allies)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[On Use] At 20+
Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into
Unbreakable Coins
- On final Coin Hit, activate
Burn on target; then, reduce target's
Burn Count by 1
[Attack End] Apply 1
Dawnherald next turn on all allies
- At 20+
Light of Daybreak, apply 1 additional
Dawnherald
[Combat Start] Apply 2
(prioritize allies that do not have
[Before Use] At 30
[On Use] Coin Power +1 for every 6 (
[On Use] At 20+
- Final Power +1
- Convert all Coins in this Skill into
- On final Coin Hit, activate
[Attack End] Apply 1
- At 20+






5
+3
SKILL 3
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2
Protection next turn on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize
Dawn Office allies)
[On Use] At 15+
Burn, Coin Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on the main target (max 2)
[Attack End] Activate the following effects:
- Apply 3
Dawnherald next turn on all allies
- Consume up to 15
Burn on self and heal (15 +
Burn consumed)% HP
- Consume all
Light of Daybreak on self
[On Use] Apply 2
(prioritize allies that do not have
[On Use] At 15+
[On Use] Coin Power +1 for every 6 (
[Attack End] Activate the following effects:
- Apply 3
- Consume up to 15
- Consume all
3
+4
DEFENSE
[Clashable Counter]
[Combat Start] Gain 1
Assist Defense (once per turn)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5
Light of Daybreak (once per turn)
[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[Clash Win] Lose 2
Burn Count (once per turn)
[Skill End] Lose 5
Burn Potency (once per turn)
[Combat Start] Gain 1
[Before Use] At 30
[On Use] Gain 5
[On Use] Final Power +1 for every 4 (
[Clash Win] Lose 2
[Skill End] Lose 5


4
+4
DEFENSE
[Clashable Counter]
Assist Defense exclusive Skill
[On Use] Gain 5
Light of Daybreak (once per turn)
[On Use] Gain 2
Protection (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[On Use] At 20+
Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into
Unbreakable Coins
[On Use] Gain 5
[On Use] Gain 2
[On Use] Coin Power +1 for every 6 (
[On Use] At 20+




x2 Owned
x2 Owned
When this unit has
Dawnherald, gain 2
Light of Daybreak On Hit using Base Attack Skills
When other
Dawn Office Identities meet the following conditions,
Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
·
Dawn Office Fixer Faust's "Eject", "Eject -
High Noon", and "Dismemberment at
High Noon"
·
Dawn Office Fixer Sinclair's "Stigmatize" and "
Blazing Strike"
If
Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to
Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
When other
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
·
·
If
- Counts as activating
PASSIVE
Upon entering the Encounter for the first time, if there are 2+ allied
Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all
Dawn Office Identities equal to the number of
Dawn Office Identities on the field
If
Dawn Office Fixer Sinclair is on the field, activate the following effects:
-
Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If
Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on
Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If
Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
If
-
- Turn Start: If
- Turn Start: If
PASSIVE
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Cannot be Staggered or fall below 1 HP due to
Take -50% damage from
- At less than 50% HP, take -75% damage from
PASSIVE
x3 Res
The ally who has the highest current HP inflicts 2
Tremor On Hit against enemies that have
Burn (once per turn)
- If said enemy has 10+
Burn, trigger
Tremor Burst On final Coin Hit; then, reduce target's
Tremor Count by 1 (once per turn)
- If said enemy has 10+
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE







