| Icon | Name | Description |
|---|---|---|
| Boiling Wrath | Every Turn Start: gain Burn equal to Turn Count | |
| Propagating Gloom | Turn End: at 1 Stack, inflict damage equal to this unit's current HP against the enemy with the least HP, then die Reduced by 1 at Turn End | |
| Perpetuating Gluttony | Turn Start: gain 1 HP heal boost every 2 turns (max 5) Turn Start: gain 1 Damage Up and 1 Clash Power Up for every 10 HP healed (max 5) HP Healed: {0} | |
| Gasping Breath | When gaining Poise, gain 3 additional Poise or +2 additional Poise Count | |
| Wounded Wound | On Hit, inflict 2 additional Bleed or +1 additional Bleed Count | |
| Lazy Sloth | Reduced by 1 at Turn End. Fails Extra Condition at 0 | |
| Liferender | - Offense Level +2 - Final Power +1 - Expires at Turn End | |
| Faster! | Gain 2 Haste | |
| Aim True! | Gain 3 Poise | |
| Burn Resistance | When taking damage from Burn, reduce the damage by 10% per Count (Max 10) | |
| Bleed Resistance | When taking damage from Bleed, reduce the damage by 10% per Count (Max 10) | |
| Get 'Em! | Simultaneously attacks one unit. | |
| Compulsion | Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up. | |
| Pallid Noise | SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 | |
| Noise Panic | Every Coin this unit flips lands on tails. Expires next turn | |
| Impurity | - Low Morale - Gain 1 Fragile. If this unit loses a clash, the target loses 2 SP | |
| Impurity | - Panic - Gain 2 Fragile. If this unit loses a clash, the target loses 5 SP | |
| Vengeance | - Low Morale - Turn Start: Gain 1 Attack Power Up and 3 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn (1 Damage Up for every 3% of Max HP lost) | |
| Vengeance | - Panic - Turn Start: Gain 2 Attack Power Up and 6 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn (1 Damage Up for every 3% of Max HP lost) | |
| Resentment | Turn Start: Gain 2 Damage Up and 3 Defense Level Down | |
| Resentment | Turn Start: Gain 1 Attack Power Up and 5 Defense Level Down | |
| Test of the Big Brother | - Turn End: Lose 1 Stack - While this effect is active, triple the damage taken from Skills and the amount of Stagger Threshold raised from Tremor Burst - If this unit is not Staggered when this effect expires, gain 5 Damage Up at the next Turn Start | |
| Marked | Will be primarily targeted. When hit, gain additional Burn Potency and Burn Count equal to 2 times the amount gained. | |
| Fluorescence Shard | Turn Start: Gain 3 Poise and +2 Poise Count | |
| Blind Obsession | At 3+ value, this unit becomes staggered. | |
| Pallid Panic | SP Loss Efficiency +2 | |
| Pallid Panic | Gain 2 Bind at Turn End. Every Coin this unit flips lands on tails. | |
| Larva | Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. | |
| Green Slime | Generates Green Slime next turn every time this value shrinks | |
| Uneven Breathing | Turn End: Lose 5 Poise. Deal +50% damage and receive +50% damage | |
| Prey Mark | All Pequod crew targets this unit Take +50% damage from Pequod crew | |
| Tangle | If inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered. | |
| Capture | If inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered. | |
| Undefiable Command | Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab | |
| Pip's Ego | Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. | |
| Starbuck's Ego | Turn Start: Gain 1 Protection for every 5 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. | |
| Queequeg's Ego | Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. | |
| Assist Barrier | Reduce value by the amount of damage taken. Does not expire at the end of the turn. Turn End: If this value is at 0, get Staggered next turn. | |
| Assist Defense | Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight. | |
| Assist Attack | After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill. | |
| HO! HO! HO! | Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge. | |
| I'll Gift-wrap You | Gain 3 Poise every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage | |
| Explosive Gloom | - Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn) | |
| Explosive Envy | - Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn) | |
| Explosive Wrath | - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn) | |
| Deep Bereavement | Turn Start: Lose 5 Speed and gain 5 Defense Level Down | |
| Marked Prey | - If this unit does not take damage during this turn, inflict 1 Inferiority Complex at Attack End then expires - Max Stack: 1 | |
| Inferiority Complex | - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 | |
| Butler's Mark | Used to raise Atk Weight of certain Attack Skills | |
| Binding Technique | - Max 3 - Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. | |
| Deep Bereavement | Inflict 5 SP damage at Attack End. | |
| Fettered Woe | Under a certain condition, and at 3+ Value, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part | |
| Subject of Wrath | Becomes a priority attack target for Heathcliff the Heartbroken. When this unit is killed, this effect moves to a different Identity. | |
| Excruciating Rage | If the attacker has Explosive Wrath, take +100% damage | |
| Superthermogenesis | Turn End: Take fixed damage based on Stack and lose this effect | |
| Superthermogenesis | Turn End: Take fixed damage equal to (Stack x 0.5)% of Max HP, then the effect expires | |
| Lightning of Suffering | - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End | |
| Breaking Heart | - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. | |
| Determination | - Turn End: Heal 10 SP - When attacked, gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. | |
| Courage to Approach | - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter. | |
| Broken Heart | - Max Speed +2 - Gain 3 Damage Up and 3 Fragile every turn - If the main target is Heathcliff, the Attack Skill gains Final Power +2 - Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn | |
| May She... Wake in Torment! | Clash Power -6 in a Clash against targets with Lightning of Suffering | |
| Away With You | Remaining Shield Value | |
| Abyssal Vitality | - Max Stack : 100 - Consumed when using certain Skills - Every time this effect is consumed, Heal SP on self by the amount consumed | |
| Acceleration Round | - Max Capacity: 10 - Unique Ammo - Spent by certain Skills | |
| Accumulated Past | Gain 11 at the end of the Turn. Spent completely when the Body Part is broken. | |
| Accumulated Past | Gain 11 at the end of the Turn. Spent completely when the Body Part is broken. | |
| Accumulated Past | - Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack | |
| E.G.O Passives | Active E.G.O Passives | |
| Attachment | - Max Value: 9 - When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack - Turn End: reduce by 1 | |
| "K-kill... kill me..." | Turn Start: Gain 8 Clash Power Down and 5 Power Down | |
| "K-kill... kill me..." | Turn Start: Gain 10 Clash Power Down and 5 Power Down | |
| Instincts | Turn End: At 4+ Stack, change to an “aggressive” state. | |
| Instincts | Max Stack: 5 Turn End: At 4+ Stack, change to an “aggressive” state. | |
| Aggro | In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. | |
| Haste | Speed increases by the effect’s Count for one turn. | |
| Target Aim | - Max Stack: 4 - Expires if this unit does not have "Ready to Loose" | |
| Ready to Fire | - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Deal +10% damage for every Ammo the Base Attack Skill spends - Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain) - On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities | |
| Faint Aroma | - Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down) | |
| Petals | - Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn | |
| Sloth DMG Down | Deal less damage with Sloth skills based on the effect’s Count for one turn. (Max 10) | |
| Sloth DMG Up | Deal more damage with Sloth skills based on the effect’s Count for one turn. (Max 10) | |
| Sloth Resist Down | Increase Sloth Resistance based on Stack. (0.1 per Stack) | |
| Sloth Resist Up | Decrease Sloth Resistance based on Stack. (0.1 per Stack) | |
| Sloth Power Up | Sloth skills gain final Power by the effect’s Count for one turn. | |
| Sloth Protection | Take less damage from Sloth skills based on the effect’s Count for one turn. (Max 10) | |
| Sloth Fragility | Take more damage from Sloth skills based on the effect’s Count for one turn. (Max 10) | |
| Rage | Spent by certain skills. Required for the use of certain skills. | |
| Anti-Ovine Grounding Plug | - Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn | |
| Magical Arcana | - Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25 | |
| AoE Attack | Targets 2 or more foes. | |
| Lodged Arrow | - Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack | |
| Arrow - Shi | - Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills | |
| Nested Harpoon [Waspsting] | - Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed | |
| Fanatic | Raise Skill Final Power by the effect’s Count against units that have Nails for the turn. (Applies to clashes as well) | |
| Fanatic | Raise Skill Final Power by the effect’s Count against units that have Nails for the turn. (Applies to clashes as well) | |
| Damage Down | Deal less damage with skills based on the effect’s Count for one turn. (Max 10) | |
| Damage Up | Deal more damage with skills based on the effect’s Count for one turn. (Max 10) | |
| Weak-resist DMG Boost | Boost the damage of attacks against Weak resistances by a % based on Count. (10% per Count) | |
| Offense Level Down | Offense level decreases based on the effect's Potency for one turn. |