Escape Apparatus
- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn
- Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Max stack : 1
Dispellable : false
Related Identity: