
Ineff.
[x0.5]

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]

Normal
[x1]

Endure
[x0.75]

Fatal
[x2]
5
+5
cost
30
x2
x3
x2
AWAKENING SKILL
50
Atk Weight
1
Młynar
[Unclashable]
When used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.
At 1+
Man in Scabbard, activate Unbrilliant Glory - Incandescence instead
This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[After Attack] Gain 1
Man in Scabbard
[After Attack] Heal 25 SP
[After Attack] Gain 2
Offense Level Up and 1
Damage Up next turn
When used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.
At 1+
This Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused
[After Attack] Gain 1
[After Attack] Heal 25 SP
[After Attack] Gain 2
10
+5
cost
30
x2
x3
x2
AWAKENING SKILL
53
Atk Weight
3
Młynar
[Unclashable]
External effects cannot trigger this Skill to be Reused
At 40
Man in Scabbard, becomes Clashable
[On Use] At 40
Man in Scabbard, until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20
[Before Attack] Consume all
Man in Scabbard and gain the following effects(all of them rounded down):
- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)
- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)
- For every (Stack consumed / 10), gain
Defense Level Up (once per turn)
- If 40 Stack was consumed, the 4th Coin deals +100% damage, and this unit gains 2
Protection (once per turn)
[Before Attack] Deal +5% damage for every 8 (
Burn +
Tremor) on the main target (max 25%)
[After Attack] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)
[After Attack] Gain 1
Man in Scabbard
[Turn End] If this Skill did not consume 40
Man in Scabbard, the leftmost Skill Slot on the Dashboard gains +4
Aggro next turn (once per turn)
External effects cannot trigger this Skill to be Reused
At 40
[On Use] At 40
[Before Attack] Consume all
- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)
- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)
- For every (Stack consumed / 10), gain
- If 40 Stack was consumed, the 4th Coin deals +100% damage, and this unit gains 2
[Before Attack] Deal +5% damage for every 8 (
[After Attack] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)
[After Attack] Gain 1
[Turn End] If this Skill did not consume 40
[Coin Start] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +20% damage (for Focused Encounters, each Part counts as 1 target)
[On Hit without Cracking] If this is the final Coin, and if target has 15+
Tremor Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[On Hit without Cracking] If this Coin was used 4 times, deal Sloth damage equal to
Tremor on target (max 10)
20
-4
cost
35
x2
x3
x2
CORROSION SKILL
56
Atk Weight
3
Młynar
[Indiscriminate]
Targets randomly
If there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)
[On Use] At 40
Man in Scabbard, Base Power +1
[Before Attack] Consume all
Man in Scabbard and gain the following effects(all of them rounded down):
- Gain (Stack consumed / 10)
Defense Level Up (once per turn)
- If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2
Protection (once per turn)
[Before Attack] Deal +3% damage for every 6 (
Burn +
Tremor) on the main target (max 15%)
[Before Attack] Base Power -4 for every Cracked Coin (max -16)
[After Attack] Gain 1
Man in Scabbard
[Turn End] If 40
Man in Scabbard was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8
Aggro next turn (once per turn)
Targets randomly
If there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)
[On Use] At 40
[Before Attack] Consume all
- Gain (Stack consumed / 10)
- If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2
[Before Attack] Deal +3% damage for every 6 (
[Before Attack] Base Power -4 for every Cracked Coin (max -16)
[After Attack] Gain 1
[Turn End] If 40
[On Hit without Cracking] If target has 15+
Tremor Potency, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Gain
Man in Scabbard when meeting one of the following conditions:
- Gain 1 for every 3 HP damage taken
- Gain 1 for every 5 Shield HP damage taken
- Gain 10 per Staggered ally when other allies become Staggered
- Gain 20 per dead ally when other allies are killed
Turn Start: if this unit is Staggered due to damage, and if this unit has 40+
Man in Scabbard, fix all of this unit's Resistance values to 2 for the turn and recover from Stagger (once per Encounter; unless it's a forced Stagger)
- Gain 1 for every 3 HP damage taken
- Gain 1 for every 5 Shield HP damage taken
- Gain 10 per Staggered ally when other allies become Staggered
- Gain 20 per dead ally when other allies are killed
Turn Start: if this unit is Staggered due to damage, and if this unit has 40+
PASSIVE










