Season
: Walpurgis Night - VII
Faction :
Night Awls
Trait Keywords :
Syndicate
, [SMALL]
Status
189
3-6
48
Resistances

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
70% (132)
40% (75)
20% (38)
3
+4
SKILL 1
4
+4
SKILL 2
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 1
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[Clash Win] Inflict 1




4
+3
SKILL 3
[Before Use] If target has
Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[On Use] Coin Power +1 for every 6 (
[Clash Win] Inflict 2






4
+6
SKILL 1
[Unclashable]
This Skill does not trigger Defense Skills and cannot gain E.G.O resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +120% damage instead
[On Use] Gain 1
Haste next turn (once per turn)
This Skill does not trigger Defense Skills and cannot gain E.G.O resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +120% damage instead
[On Use] Gain 1
4
+3
SKILL 3
Deal +15% damage for every 1 (
Haste on self +
Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5
Defense Level Down
[On Use] Coin Power +1 for every 4 (
Bleed +
Tremor) on target (max 3)
[Clash Win] Inflict 4
Tremor and trigger
Tremor Burst
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5
[On Use] Coin Power +1 for every 4 (
[Clash Win] Inflict 4
3
+10
DEFENSE
[Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 1
[On Use] Coin Power +1 for every 6 (
[Clash Win] Inflict 2
x2 Owned
x2 Owned
When this unit kills an enemy or breaks a Part, gain 2
Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
PASSIVE
Unless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
PASSIVE
x3 Res
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict
Defense Power Down on the target for every 3 Speed difference (max 2 per turn)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE






