Season
: 7
Faction :
Limbus Company
, LCE
Trait Keywords :
E.G.O Gear
, [SMALL]
Status
274
5-7
63
Resistances

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
60% (165)
30% (82)
3
+4
SKILL 1
4
+4
SKILL 2


5
+4
SKILL 3
[Combat Start] Gain
High-voltage Exoskeleton equal to
Charge (max 5, once per turn)
[Before Use] At 3+
Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Coin Power +2
[Before Use] At 3+
[On Use] At 3+/5+
- At 3+
[On Use] At 10+




[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)
- At 5+
5
+5
SKILL 3
Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)
[On Use] At 5+
Charge, Coin Power +1
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Base Power +1 and Coin Power +2
- If there are any remaining
Charge Count, consume up to 10
Charge Count to deal +(
Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)
[On Use] At 5+
[On Use] At 10+
- If there are any remaining
[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)
- At 5+
5
+10
DEFENSE
[Combat Start] Gain 2
High-voltage Exoskeleton (once per turn)
[On Use] Gain Coin Power equal to
Charge on self (max 5)
[On Use] Gain +2
Charge Count (2 times per turn)
[On Use] Gain +5
Aggro to this Skill Slot next turn
[On Use] Gain Coin Power equal to
[On Use] Gain +2
[On Use] Gain +5
x2 Owned
x2 Owned
Combat Start: Gain +10
Charge Count (once per Encounter)
Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)
- This effect prioritizes the ally with the lowest
Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effect
At 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)
- At 3+
Charge, apply +4
Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Combat End: At more than 12
- This effect prioritizes the ally with the lowest
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
At 2+ Gloom or Envy Reson., apply +2
- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)
- At 3+
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
PASSIVE
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
If this unit has 12 or less
On Heads Hit, instead of consuming 2
- This effect triggers only when this unit is at 25%+ HP
PASSIVE
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Any
At 3+
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE






