Season
: 6
Faction :
Heishou Pack - You Branch
, H Corp.
Trait Keywords :
Heishou Pack
, [SMALL]
Status
200
4-6
46
Resistances

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
65% (130)
35% (70)
15% (30)
4
+4
SKILL 2


[Heads Hit] If this unit has
Bloodflame [血炎], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)

[Heads Hit] Deal (10% of this Coin's final damage) bonus Wrath damage
4
+3
SKILL 3

Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[Combat Start] If this unit has


[On Use] Gain 1

[On Use] Coin Power +1 for every 6 (


[On Use] Clash Power +1 for every 20% missing HP on self (max 2)
[Clash Lose] Apply 2



[Heads Hit] Deal (10% of this Coin's final damage) bonus Gluttony damage
5
+4
DEFENSE
[Clashable Counter]
[On Use] Gain 3
Bloodflame [血炎] next turn
[On Use] If target has 10+ (
Burn +
Rupture), Base Power +1
[On Use] If this unit has
Bloodflame [血炎], Coin Power +1
[On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Lose] Apply 2
Burn to target and self
[On Use] Gain 3

[On Use] If target has 10+ (


[On Use] If this unit has

[On Use] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)
[Clash Lose] Apply 2





When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:
- When using a Skill to inflict
Rupture Potency or Count, inflict 1
Burn (3 times per turn)
Cannot be Staggered or fall below 1 HP due to
Burn damage.
Gain 3
Bloodflame [血炎] in the same turn it Substitutes or Returns in.


- When using a Skill to inflict


Cannot be Staggered or fall below 1 HP due to

Gain 3

PASSIVE
x3 Owned
x3 Owned
On Hit against targets with 7+
Rupture, (highest Reson. x 15)% chance to inflict 1
Burn (4 times per turn)
Combat End: if this unit has
Burn, gain 1
Bloodflame [血炎], 1
Wrath DMG Up, and 1
Gluttony DMG Up at the next Turn Start
Combat Start: gain 1
Offense Level Up and
Defense Level Up for every 20% missing HP on self (max 3)


Combat End: if this unit has




Combat Start: gain 1


PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE