4
+3

Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)
[Combat Start] If this unit has


[On Use] Gain 1

[On Use] Coin Power +1 for every 6 (


[On Use] Clash Power +1 for every 20% missing HP on self (max 2)
[Clash Lose] Apply 2



[Heads Hit] Deal (10% of this Coin's final damage) bonus Gluttony damage
Learned by: