Season
: 6
Faction :
W Corp.
Trait Keywords :
[SMALL]
Status
270
4-6
53
Resistances

Ineff.
[x0.5]

Fatal
[x2]

Normal
[x1]
Stagger Threshold
50% (135)
5
+6
SKILL 2
3
+2
SKILL 3
[Combat Start] If this unit has 3+
Charge Potency or less than 50% HP, convert all Coins in this Skill into
Unbreakable Coin
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain +4 Coin Power
[On Use] Gain Clash Power equal to
Charge Potency on self (max 5)
- If this unit loses a Clash while this effect is active, Final Power +3
[On Use] At 10+
[On Use] Gain Clash Power equal to






3
+10
DEFENSE
[Combat Start] At less than 15
- Gain
- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)
- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
x5 Owned
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)
- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)
- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
- Immediately before getting hit, gain Shield equal to (
- If this unit gains
PASSIVE
- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)
- Turn Start: Gain
PASSIVE
x3 Res
- Combat Start: If the unit with the earliest Deployment Order gains
Charge Count past the Max
Charge Count Cap by using a Skill, the unit gains 1
Charge Barrier next turn for every
Charge Count that exceeds the Max
Charge Count Cap (max 3, including E.G.O Skills)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE







