Overcharge
- Max Value : 1
- Become Immobilized
- Take 10 + (Charge Potency on self x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
- If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect
Max stack : 1
Dispellable : false