
Normal
[x1]

Endure
[x0.75]

Fatal
[x2]

Normal
[x1]

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]
12
+4
cost
20
x1
x4
x1
AWAKENING SKILL
63
Atk Weight
1
Geseundae
When used for the first time in an Encounter, consume 15 less SP
- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources
Clash Power +1 and deal +6% damage for every 4
Poise on self (max 8, max 30% respectively)
If this unit gained
Drink to the Fallen during this Encounter, deal +100% damage against the main target
- Blade Lineage Mentor Meursault deals +200% damage against the main target instead
[Before Attack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)
[Before Attack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4
Poise Count
[Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP
[Attack End] Gain 4
Drink to the Fallen next turn
- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources
Clash Power +1 and deal +6% damage for every 4
If this unit gained
- Blade Lineage Mentor Meursault deals +200% damage against the main target instead
[Before Attack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)
[Before Attack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4
[Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP
[Attack End] Gain 4




13
-2
cost
25
x1
x4
x1
CORROSION SKILL
64
Atk Weight
3
Geseundae
[Indiscriminate]
Targets randomly
Clash Power +2 and deal +6% damage for every 4
Poise on self (max 16, max 30% respectively)
If this unit gained
Drink to the Fallen during this Encounter, deal +100% damage against the main target
- Blade Lineage Mentor Meursault deals +200% damage against the main target
[Before Attack] Base Power -2 for every Cracked Coin (max -8)
[Before Attack] All enemies and allies gain +4
Poise Count, 1
Slash DMG Up and 1
Slash Fragility
[Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP
[Attack End] Gain 4
Drink to the Fallen next turn
Targets randomly
Clash Power +2 and deal +6% damage for every 4
If this unit gained
- Blade Lineage Mentor Meursault deals +200% damage against the main target
[Before Attack] Base Power -2 for every Cracked Coin (max -8)
[Before Attack] All enemies and allies gain +4
[Attack End] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP
[Attack End] Gain 4
[On Crit] The final Coin gains Final Power +2 (once per Coin)
[On Crit] The final Coin gains Final Power +2 (once per Coin)
[On Crit] The final Coin gains Final Power +2 (once per Coin)
[Always Active - Blade Lineage Mentor Meursault Exclusive Effect]
On Hit with a Base Skill, inflict 2
Bleed on target (once per Skill)
This Identity counts as an "Identity that applies
Bleed and
Poise"
- This Identity's Base Skills count as "Skills that apply
Bleed and
Poise"
[Effect on Use]
When an ally is defeated, gain 1
Drink to the Fallen next turn
- If the defeated ally is in Blade Lineage, gain 2
Drink to the Fallen instead
Turn Start: If this unit has
Drink to the Fallen, enter
Resentment state
- Blade Lineage Mentor Meursault gains
Resentful Scabbard as well when the above effect activates
Turn Start: If this unit does not have
Drink to the Fallen, the following effects expire -
Resentment,
Growing Resentment, and
Resentful Scabbard
When this unit has
Drink to the Fallen: When this unit takes damage that brings its HP down to 0, heal (
Drink to the Fallen Stack x 25)% HP; then,
Drink to the Fallen expires (once per Encounter; this effect activates after Identity Passives with similar effects)
- When Staggered, recover from Stagger (excluding forced Staggers)
On Hit with a Base Skill, inflict 2
This Identity counts as an "Identity that applies
- This Identity's Base Skills count as "Skills that apply
[Effect on Use]
When an ally is defeated, gain 1
- If the defeated ally is in Blade Lineage, gain 2
Turn Start: If this unit has
- Blade Lineage Mentor Meursault gains
Turn Start: If this unit does not have
When this unit has
- When Staggered, recover from Stagger (excluding forced Staggers)
PASSIVE







