
Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]

Endure
[x0.75]
4
+4
cost
10
x2
x2
x6
x1
AWAKENING SKILL
52
Atk Weight
6
Steam Transport Machine
[Before Attack] If the main target has 30+ (sum of
Tremor Potency and
Tremor Count), gain +1 Atk Weight
- At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1
Tremor against all targets this unit attacks (max 3)
[After Attack] For 3 turns, lose 10 SP at Turn End
[After Attack] Heal (
Accumulated Past x 2)% HP
[After Attack] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP


- At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1

[After Attack] For 3 turns, lose 10 SP at Turn End
[After Attack] Heal (

[After Attack] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP


[On Hit] If it's the main target, trigger
Amplitude Entanglement into the target's current
Tremor type






[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2


30
-10
cost
30
x2
x2
x6
x1
CORROSION SKILL
54
Atk Weight
7
Steam Transport Machine
[Indiscriminate]
Targets randomly
Deal +10% damage for every highest Reson. (max 100%)
- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)
[Before Attack] If the main target has 30+ (sum of
Tremor Potency and
Tremor Count), gain +2 Atk Weight
[Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage
[After Attack] Heal (
Accumulated Past x 3)% HP
Targets randomly
Deal +10% damage for every highest Reson. (max 100%)
- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)
[Before Attack] If the main target has 30+ (sum of


[Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage
[After Attack] Heal (

[On Hit] If it's the main target, trigger
Amplitude Entanglement into the target's current
Tremor type


[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2


Turn Start: in odd-numbered turns, gain 1
Damage Up; in even-numbered turns, gain 1
Protection
- Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect)
- Does not affect the instances of its effect applied to other allies
When using E.G.O Skill, gain 1
Accumulated Past next turn (once per Encounter)
- Gain 1
Accumulated Past at every subsequent Turn End


- Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect)
- Does not affect the instances of its effect applied to other allies
When using E.G.O Skill, gain 1

- Gain 1

PASSIVE