NT-X
RX-78NT-X(MRX-003)



Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 3960 | 21 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4680 | 28 | 100% | 0% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
4-5 | 5160 | 32 | 100% | 20% |
Weapon Effect
When this unit attacks, reduce enemy's DEF by 10% for this attack.
When this unit attacks, reduce enemy's DEF by 10% for this attack.
When this unit attacks, reduce enemy's DEF by 15% for this attack.
When this unit attacks, reduce enemy's DEF by 15% for this attack.
When this unit attacks, reduce enemy's DEF by 20% for this attack.
Usage Restrictions
Damage to underwater enemies is halved
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4200 | 45 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 6060 | 57 | 105% | 20% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK LV 2

(Cond: HP) Increased ATK LV 2

