
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 3840 | 54 | 100% | 0% | 2 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
| 1-1 | 4800 | 29 | 100% | 5% |
Weapon Effect
The lower your remaining HP is, the greater Weapon Power increases (up to 7% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 7% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
| 2-4 | 4200 | 23 | 100% | 5% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
| 3-4 | 5400 | 33 | 100% | 0% |
Weapon Effect
The higher your remaining HP is, the greater Weapon Power increases (up to 7% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 7% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Damage to underwater enemies is halved
Unit Ability

Increased ATK LV 2

(HP conditions) Increased ATK LV 2

