
Unit Stats
Lv. 100/80
Conditional Passive
HP
52462
EN
254
MOV
5
ATK
7093
(+337)
DEF
5525
MOB
5840
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 3360 | 17 | 100% | 0% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 3720 | 20 | 100% | 5% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-3 | 3360 | 19 | 100% | 0% |
Weapon Effect
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 10% increase).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 5580 | 52 | 105% | 10% |
Weapon Effect
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Unit Ability

Increased ATK LV 2 
Increase ATK by 10%.

Nanolaminate Armor LV 1
When enemies attack with a beam weapon,
reduce damage taken by 10%.

EN Restoration (Single Unit) LV 1
Restore own EN 5% at the start of every turn.
Best Pilot
Obtain
Unit Development Diagram :

