
Unit Stats
Character
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 4800 | 26 | 100% | 10% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4200 | 25 | 100% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Usage Restrictions
Damage to underwater enemies has no effect
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 5400 | 34 | 95% | 0% |
Weapon Effect
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4320 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5760 | 54 | 105% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK & EN Restoration (Single Unit) LV 2



