Jagd Arche Gundam

Jagd Arche Gundam

Unit Stats

Lv. 100/90
ssp
sp
Conditional Passive
HP
81568
EN
312
MOV
5
ATK
10331
(+939)
DEF
7685
MOB
8023

Weapons

GN Buster Sword
<Physical>
RangePowerENAccuracyCritical
1-1
4800
26
100%10%
GN Fang
<Special>
RangePowerENAccuracyCritical
1-3
4200
25
100%10%

Weapon Effect

The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.

Usage Restrictions

Damage to underwater enemies has no effect
Cannot be used underwater
RangePowerENAccuracyCritical
3-5
5400
34
95%0%

Weapon Effect

The farther enemies are, the greater Weapon Power increases (up to 12% increase).

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCriticalAmmo
MAP
4320
54
100%0%
1

Weapon Effect

Absolute Hit

Usage Restrictions

Useable only before moving.
Damage to underwater enemies is halved
GN Fang SSP SSP
<Special>
RangePowerENAccuracyCritical
1-3
5760
54
105%10%

Weapon Effect

The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.

Unit Ability

Increased ATK & EN Restoration (Single Unit) LV 2
Increase ATK by 10%. Restore own EN 5% at the start of every turn.
Advantage: Celestial Being LV 1
When combating enemies with a specified tag, increase own ATK and DEF by 15%.
(Cond: Vigor) Increased ATK & DEF LV 2
When Vigor is "Max" or greater, increase own ATK and DEF by 7%.

Best Pilot

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