
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 5280 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Can be used when consuming 70% HP.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 3720 | 20 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4680 | 29 | 100% | 0% |
Weapon Effect
The higher your remaining HP is, the greater Weapon Power increases (up to 5%).
The higher your remaining HP is, the greater Weapon Power increases (up to 5%).
The higher your remaining HP is, the greater Weapon Power increases (up to 7%).
The higher your remaining HP is, the greater Weapon Power increases (up to 7%).
The higher your remaining HP is, the greater Weapon Power increases (up to 10%).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5880 | 55 | 105% | 0% |
Weapon Effect
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The lower your remaining HP is, the greater Weapon Power increases (up to 12% increase).
Unit Ability


