
Unit Stats
Lv. 100/90
Conditional Passive
HP
66392
EN
313
MOV
5
ATK
9357
(+850)
DEF
6981
MOB
7418
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 4800 | 26 | 100% | 10% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4320 | 23 | 100% | 10% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5880 | 38 | 100% | 20% |
Weapon Effect
Increase Critical Damage by 15%.
Increase Critical Damage by 15%.
Increase Critical Damage by 20%.
Increase Critical Damage by 20%.
Increase Critical Damage by 25%.
Usage Restrictions
Can be used at Tension Max or greater.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4560 | 28 | 100% | 0% |
Weapon Effect
The higher your remaining HP is, the greater Weapon Power increases (up to 7%).
The higher your remaining HP is, the greater Weapon Power increases (up to 7%).
The higher your remaining HP is, the greater Weapon Power increases (up to 10%).
The higher your remaining HP is, the greater Weapon Power increases (up to 10%).
The higher your remaining HP is, the greater Weapon Power increases (up to 12%).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5940 | 56 | 105% | 10% |
Weapon Effect
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Increase Critical Damage by 25%.
Unit Ability

EN Recovery (Self) & Increased ATK LV 2
Increase ATK by 10%.
Restore own EN 5% at the start of every turn.

GN Field LV 3
When the enemy attacks with physical or beam weapons,
Reduce damage taken by 15%.
When damage taken is 4000 or less, there is no effect.

(Vigor conditions) Increased Critical Rate LV2
When Vigor is Supercharged or higher,
increase Critical Rate by 15%.
Best Pilot
Obtain
Unit Development Diagram :

