00 Raiser Final Battle Type
GN-0000+GNR-010

Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4800 | 27 | 100% | 10% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 5280 | 33 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 15% increase).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4200 | 23 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 6000 | 39 | 100% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Usage Restrictions
Can be used at Tension Max or greater.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 6300 | 59 | 105% | 10% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK & EN Restoration (Single Unit) LV 2

GN Field LV 3

