Gundam Dynames (EX)

Gundam Dynames (EX)

Unit Stats

Lv. 100/100
Conditional Passive
HP
93913
EN
422
MOV
5
ATK
13258
(+1729)
DEF
9231
MOB
10143

Weapons

Snipe
<Beam>
RangePowerENAccuracyCriticalAmmo
MAP
4680
36
100%0%
2

Weapon Effect

Absolute Hit

Able to move after use

Usage Restrictions

Useable only before moving.
Damage to underwater enemies is halved
GN Missile
<Physical>
RangePowerENAccuracyCritical
1-3
4320
23
100%0%
Trans-Am
<Special>
RangePowerENAccuracyCritical
1-4
5640
33
100%0%
RangePowerENAccuracyCritical
3-5
4800
29
95%0%

Weapon Effect

The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
2-5
6600
46
100%0%

Weapon Effect

Absolute Hit Ignore weapon attribute damage reduction

When this unit attacks, reduce enemy's DEF by 25% for this attack.

Unit Ability

Increased ATK & EN Restoration (Single Unit) LV 3
Increase ATK by 15%. Restore own EN 5% at the start of every turn.
GN Field LV 3
When enemies attack with a physical or beam weapon, reduce damage taken by 15%.
When damage taken is 4000 or less, negate damage taken.
(Cond: HP) Increased ATK LV 2
When HP is 50% or above, increase own ATK by 10%.

Mechanisms

Shield Defense
This further reduces damage when defending or using Support Defense. Reduce damage taken by 20%.

Best Pilot

Other game:

This site is not affiliated with Bandai Namco Entertainment Inc. All game content, images, and materials are trademarks and copyrights of Bandai Namco Entertainment Inc. and its licensors.