Strike Noir Gundam
GAT-X105E+AQM/E-X09S


Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 3840 | 45 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4680 | 28 | 100% | 10% |
Weapon Effect
The closer enemies are, the greater Weapon Power increases (up to 5% increase).
The closer enemies are, the greater Weapon Power increases (up to 5% increase).
The closer enemies are, the greater Weapon Power increases (up to 7% increase).
The closer enemies are, the greater Weapon Power increases (up to 7% increase).
The closer enemies are, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4320 | 24 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4800 | 30 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 15% increase).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 5820 | 55 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2

Variable Phase Shift Armor LV 3

