
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 3960 | 22 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-3 | 4560 | 28 | 100% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 3600 | 19 | 100% | 0% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-4 | 5700 | 53 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK & Max EN LV 2 

Phase Shift Armor LV 1
Mechanisms
Shield Defense
Best Pilot
Obtain
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