V2 Assault Buster Gundam
LM314V23/24

Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4080 | 36 | 100% | 0% | 2 |
Weapon Effect
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4200 | 54 | 100% | 0% | 2 |
Weapon Effect
Absolute Hit
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
Absolute Hit
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
Absolute Hit
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
Absolute Hit
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
Absolute Hit
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 5040 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
Absolute Hit
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Usage Restrictions
Useable only before moving.
Can be used at Tension Max or greater.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4440 | 23 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 6180 | 58 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2

I-Field LV 2

