
Unit Stats
Character
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 5160 | 31 | 100% | 10% |
Weapon Effect
The lower your remaining HP is, the greater Weapon Power increases (up to 5%).
The lower your remaining HP is, the greater Weapon Power increases (up to 5%).
The lower your remaining HP is, the greater Weapon Power increases (up to 7%).
The lower your remaining HP is, the greater Weapon Power increases (up to 7%).
The lower your remaining HP is, the greater Weapon Power increases (up to 10%).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4680 | 26 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4560 | 28 | 100% | 0% |
Weapon Effect
The higher own MP is, the more Weapon Power increases (up to 10%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 10%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 15%) at the start of battle.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 5880 | 55 | 105% | 0% |
Weapon Effect
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
Unit Ability

Increased ATK LV 2

(Vigor conditions) Increased ATK LV 2



