
Unit Stats
Character
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 5160 | 31 | 100% | 10% |
Weapon Effect
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 5% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4680 | 26 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4560 | 28 | 100% | 0% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 15% increase) at the start of combat.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 5880 | 55 | 105% | 0% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK LV 2

(Cond: Vigor) Increased ATK LV 2



