Gundam F90 II L Type
F90IIL


Unit Stats
Transformed from:
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 3120 | 36 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4200 | 23 | 100% | 0% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4920 | 30 | 100% | 0% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 5% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 5040 | 32 | 100% | 0% |
Weapon Effect
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 12% increase).
The farther enemies are, the greater Weapon Power increases (up to 12% increase).
The farther enemies are, the greater Weapon Power increases (up to 15% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 6000 | 57 | 105% | 0% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK LV 2

Increased MOB LV 1

Increased DEF LV 1
Mechanisms
Rearm
Best Pilot
Obtain
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