
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 4320 | 23 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4440 | 26 | 100% | 0% |
Weapon Effect
The higher own MP is, the more Weapon Power increases (up to 5%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 5%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 7%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 7%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 10%) at the start of battle.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4680 | 29 | 100% | 0% |
Weapon Effect
The higher your remaining HP is, the greater Weapon Power increases (up to 10%).
The higher your remaining HP is, the greater Weapon Power increases (up to 10%).
The higher your remaining HP is, the greater Weapon Power increases (up to 12%).
The higher your remaining HP is, the greater Weapon Power increases (up to 12%).
The higher your remaining HP is, the greater Weapon Power increases (up to 15%).
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 5880 | 55 | 105% | 0% |
Weapon Effect
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
The higher own MP is, the more Weapon Power increases (up to 12%) at the start of battle.
Unit Ability

Increased ATK LV 2

(HP conditions) Increased MOV LV 1

Increased Max HP LV 1
Mechanisms
Shield Defense
Best Pilot
Obtain
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