Neo Zeong
NZ-999

Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4080 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 4440 | 23 | 100% | 10% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 5640 | 35 | 90% | 0% |
Weapon Effect
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
The farther enemies are, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 4680 | 30 | 90% | 10% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Damage to underwater enemies is halved
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 6180 | 59 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2

Ranged Weapon Damage Reduction LV 2

