Psycho Gundam Mk-II

Psycho Gundam Mk-II

Unit Stats

Lv. 100/80
ssp
sp
Conditional Passive
HP
66766
EN
251
MOV
4
ATK
4954
DEF
7447
(+677)
MOB
4993

Weapons

RangePowerENAccuracyCriticalAmmo
MAP
3360
45
100%0%
2

Weapon Effect

Absolute Hit

Usage Restrictions

Useable only before moving.
Damage to underwater enemies is halved
RangePowerENAccuracyCritical
1-2
4200
23
100%20%

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
1-3
4800
28
95%0%

Usage Restrictions

Damage to underwater enemies is halved
Reflector Bit
<Special>
RangePowerENAccuracyCritical
2-4
4320
26
100%20%

Weapon Effect

Inflict "ATK Down 20%" on the enemy [1 turn].

Usage Restrictions

Damage to underwater enemies is halved
Cannot be used underwater
RangePowerENAccuracyCritical
2-5
5820
55
105%20%

Weapon Effect

Inflict "Decrease special weapon Power by 25%" on the enemy [1 turn].

Unit Ability

Increased DEF LV 2
Increase DEF by 10%.
I-Field LV 1
When the enemy attacks with beam ranged weapons, reduce damage taken by 30%.

Mechanisms

Shield Defense
This further reduces damage when defending or using Support Defense. Reduce damage taken by 20%.
Transform
Some units can transform during battle. Transforming may cause the unit's Movement or usable weapons to change.

Best Pilot

Obtain

Unit Development Diagram :

Other game:

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