
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 3960 | 20 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-4 | 4320 | 26 | 100% | 0% |
Weapon Effect
Inflict "Damage Taken from Beam Weapons Up 10%" on enemies (1 turn(s)).
Inflict "Damage Taken from Beam Weapons Up 10%" on enemies (1 turn(s)).
Inflict "Damage Taken from Beam Weapons Up 15%" on enemies (1 turn(s)).
Inflict "Damage Taken from Beam Weapons Up 15%" on enemies (1 turn(s)).
Inflict "Damage Taken from Beam Weapons Up 20%" on enemies (1 turn(s)).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 4680 | 30 | 100% | 20% |
Weapon Effect
Inflict "Damage Taken from Special Weapons Up 20%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 20%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 30%" on enemies (1 turn(s)).
Usage Restrictions
Damage to underwater enemies is halved
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 3840 | 45 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
Cannot be used underwater
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-5 | 5880 | 55 | 105% | 20% |
Weapon Effect
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Inflict "Damage Taken from Special Weapons Up 25%" on enemies (1 turn(s)).
Unit Ability

Increased MOB LV 2

Increased ACC LV 1

Ranged Beam Damage Reduction LV 1
Mechanisms
Shield Defense
Best Pilot
Obtain
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