ZZ Gundam
MSZ-010

Unit Stats
Transform into:
Weapons
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 4320 | 24 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 6000 | 37 | 100% | 0% |
Usage Restrictions
Can be used at Tension Max or greater.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 4800 | 28 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 6000 | 39 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 5% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 5% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 6300 | 59 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2 

