Gundam Pixy & Efreet
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Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4680 | 54 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
Absolute Hit
The lower own remaining HP, the greater Weapon Power increases (up to 7% increase).
Absolute Hit
The lower own remaining HP, the greater Weapon Power increases (up to 10% increase).
Absolute Hit
The lower own remaining HP, the greater Weapon Power increases (up to 10% increase).
Absolute Hit
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
Usage Restrictions
Useable only before moving.
Can be used at Tension Max or greater.
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-2 | 5040 | 31 | 100% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 7% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 10% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-3 | 3840 | 20 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 4560 | 25 | 100% | 0% |
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-3 | 6000 | 57 | 105% | 10% |
Weapon Effect
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
The higher own MP is, the greater Weapon Power increases (up to 12% increase) at the start of combat.
Unit Ability

Increased ATK LV 2

(Cond: Vigor) Increased MOV LV 1

